![]() ![]() The big issue here is mostly that this method does not enable the many many design choices that have been made for VR and many forced camera events will feel very unnatural for the player. Автор сообщения: GMMVery cool you got it working, VorpX can create a good experience for a lot of "Not Designed for VR" experiences, i liked Mirrors Edge with it quite a lot. I did notice a “EnableFovHack” and “FOV” settings in the Re7_Config.ini, but the FOV there seems to be different from in game settings, and I’m not sure what the FOV hack is for, any ideas? If we could get the head tracking on point and the FOV set right, we wouldn’t need to wait a year for it to be released for Vive and Oculus, it would be official. If you zoom out with VorpX using your middle mouse button, you’ll see how much of the screen you’re actually losing, which is a significant amount. ![]() One problem I do find annoying though, the FOV. ![]() I’m okay with just using mouse/keyboard, I wouldn’t use my head to turn as it’s slightly delayed, maybe a workaround will come out for that soon. Okay so, my experience so far with the Vive: It’s very decent, I’ve just come up to a section with something scary (no spoilers here) and I definitely feel immersed in the game. Video at the bottom but read through experience first.
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